How to play
Every Keybound game is played with the keyboard. These shared controls apply to all of them:
- Type the word, letter or command shown to act. Backspace fixes mistakes.
- Escape or the pause button pauses; switching tabs pauses automatically.
- Results are shown at the end of each run, with an option to play again. Personal bests are kept per game and difficulty.
- Sound, reduced motion and larger text are set from the top bar.
Orbit Defender
Action · Practises: speed under pressure
Type the words on descending drones to lock on and fire before they reach the station.
- First letter locks a target
- Clean words recharge the shield
- Five waves and a command ship
Modes: Relaxed, Standard, Expert.
Scoring and progression: Points for each destroyed ship, with streak bonuses. Standard and Expert end after five waves and a command ship; Relaxed cannot be lost.
Prism Pop
Puzzle · Practises: accuracy and choice
Choose one of three labelled shot paths by typing its word, and match three orbs to clear them.
- Every path shows exactly where the orb lands
- Match 3+ of a colour and symbol
- Clean streaks charge a prism orb
Modes: Puzzle boards, Arcade.
Scoring and progression: Points per orb cleared; clean streaks charge a prism orb.
Fleet Command
Strategy · Practises: precise commands
Type commands like FIRE C7 to hunt a hidden fleet while the computer hunts yours.
- Typos ask for a correction — no turn lost
- Earn sonar scans with short phrases
- The computer only sees what it has revealed
Modes: Cadet, Admiral.
Scoring and progression: Win by sinking the hidden enemy fleet before the computer sinks yours. Typos ask for a correction rather than costing a turn.
Critter Clash
Survival · Practises: fast, accurate bursts
Type the words above approaching critters to power your robot's blaster, level up, pick upgrades and beat the boss.
- Closest matching critter is targeted first
- Pick one of three upgrades each level
- Survive three minutes, then Grubzilla
Modes: Beginner, Standard, Practice.
Scoring and progression: Points per letter and per defeated critter, boosted by Combo Battery. Survive three minutes, then defeat the boss; shields lost to contact end the run except in Practice. Paints are cosmetic achievement rewards.
Chomp City
Defense · Practises: prioritising targets
Silly monsters eat buildings floor by floor. Type the word above a building to blast its attacker.
- Three streets, two buildings each
- Each word blasts and staggers a monster
- Five waves and Big Chomp
Modes: Practice, Standard.
Scoring and progression: Points for each blasted monster. Survive five waves and Big Chomp while at least one building stands.
Orchard Edge
Reflex · Practises: key-finding and reaction
Fruit arcs through the air carrying letters. Press a fruit's letter to slice it before it falls.
- One key slices one fruit — the one closest to falling
- Five stages from the home row to every letter
- Earn stars to unlock stages and blade trails
Modes: Classic, Relaxed.
Scoring and progression: Points per sliced fruit. Earn up to three stars per stage; stars unlock later stages and blade trails. Relaxed is the gentler mode.
Keyline Rally
Racing · Practises: speed with accuracy
Every correct character moves your car. Beat three CPU racers, earn credits and climb the league.
- Mistakes must be fixed before your car moves
- Credits unlock cosmetic cars and paint
- Four-tier single-player league
Modes: Beginner, Intermediate, Advanced.
Scoring and progression: Finish position earns credits and league points. Credits buy cosmetic cars and paint; points promote you through four league tiers.
Spook Patrol
Adventure · Practises: prioritising threats
Ride through haunted places and type each ghost's word to trap it in a bubble before it says boo.
- Five ghost species, including an armored knight and a boss
- Three stages that unlock in order
- Collect species and unlock bubble colours
Modes: Standard, Relaxed.
Scoring and progression: Points per captured ghost. Earn stars per stage, collect each species and unlock bubble colours. Relaxed removes the risk of losing hearts.
Bloomkeeper
Exploration · Practises: calm accuracy
Guide a small forest guardian across five areas. Type to grow bridges, restart water and wake old machines.
- Untimed exploration, short creature skirmishes
- Learn Bloom, Flow and Glow one at a time
- Restoration and companions are saved
Modes: Standard, Relaxed, Swift.
Scoring and progression: No score — progress is the restored island. Completed steps unlock abilities, new areas, seeds and companions, and are saved automatically.