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Critter Clash Beginner

How to play · Beginner

Critter Clash

Your robot guards a charging station. Critters waddle, hop and flutter in from every side — just type; aiming is automatic.

The first letter locks the closest matching critter. Each correct letter fires a shot; finishing the word lands the main blast. Wrong keys don't advance. Esc releases a target.

Defeated critters give experience. At each level you pick one of three upgrades with 1 2 3 or a click — the action waits for you.

Survive 3:00, then defeat Grubzilla. A critter touching the station costs a shield; you start with 3. You're protected for a moment after each hit.

Or press Enter. Pasting is disabled and held keys don't repeat.

Esc pauses (or cancels a locked target first). The game pauses when you switch tabs. Sound is off — change these in the header.

Difficulty

Bests are saved separately for each difficulty.

Critters

Sproutling
A waddling leaf-bud. Slow and steady.
Boing
A springy frog-bun that moves in hops. Appears after 0:25.
Flitwing
A moth-bat that weaves quickly toward the station. Appears after 0:55.
Clonk
An armored beetle. Needs two words, or one with Power Shot. Appears after 1:35.
Grubzilla
The giant grub queen. Armored, summons sproutlings.

Upgrades

  • Chain Spark (max 3): Finished words arc 1 damage to the nearest critter within 230px. Never hits the boss.
  • Frost Pulse (max 3): Finished words slow critters within 180px to half speed for 1.5s.
  • Blast Ring (max 2): Every 5th finished word blasts 1 damage around the target (150px). Never hits the boss.
  • Shield Cell: Restores one shield, up to 5.
  • Power Shot (max 2): Finished words deal +1 damage to armored critters and the boss.
  • Combo Battery (max 3): Each clean word in a row adds +5% score, up to +50%.

Robot paint

Earned by achievements. Cosmetic only — they never change combat.