Critter Clash Standard
Critter Clash
Your robot guards a charging station. Critters waddle, hop and flutter in from every side — just type; aiming is automatic.
The first letter locks the closest matching critter. Each correct letter fires a shot; finishing the word lands the main blast. Wrong keys don't advance. Esc releases a target.
Defeated critters give experience. At each level you pick one of three upgrades with 1 2 3 or a click — the action waits for you.
Survive 3:00, then defeat Grubzilla. A critter touching the station costs a shield; you start with 3. You're protected for a moment after each hit.
Or press Enter. Pasting is disabled and held keys don't repeat.
Esc pauses (or cancels a locked target first). The game pauses when you switch tabs. Sound is off — change these in the header.
Critters
Upgrades
- Chain Spark (max 3): Finished words arc 1 damage to the nearest critter within 230px. Never hits the boss.
- Frost Pulse (max 3): Finished words slow critters within 180px to half speed for 1.5s.
- Blast Ring (max 2): Every 5th finished word blasts 1 damage around the target (150px). Never hits the boss.
- Shield Cell: Restores one shield, up to 5.
- Power Shot (max 2): Finished words deal +1 damage to armored critters and the boss.
- Combo Battery (max 3): Each clean word in a row adds +5% score, up to +50%.
Robot paint
Earned by achievements. Cosmetic only — they never change combat.